https://www.youtube.com/@LunaticDiceGames
这是我的 YouTube 频道,如果你想观看未来的开发日志和更新。
NOTE: I had my Claude Code make a short summary of what my workflow is since it knows it better than I do, but I curated it and made sure it was useful and, well, my edits!
注意:我让我的 Claude Code 为我写了一个关于工作流程的简短总结,因为它比我更了解,但我筛选了内容并确保它有用,好吧,我的修改!
嗨,大家。我全职经营 Pathfinder 2e 游戏,且不会编程。自五月以来,我一直在构建 The Shattered Isles,一款运行真实 PF2e 规则的回合制战术游戏,几乎全部使用 AI 实现。上面的视频展示了我做的成果。下面是我的工作方式。
Code
- Godot 4.6 with C#. I don’t read the code. I describe what I want in plain English and judge it by playing it.
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Godot 4.6 与 C#。我不阅读代码,而是用简洁的英文描述我想要的,并通过玩游戏来判断。
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Claude Code (Opus 5.5) is the director. It plans, asks me questions, writes the briefs for the workers and reads the finished code.
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Claude Code (Opus 5.5) 是导演。它制定计划,向我提问,为工人编写任务说明,并阅读完成的代码。
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Codex (GPT) workers do most of the building. The model that wrote something never reviews it; a different one always checks it.
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Codex (GPT) 工人负责大部分构建。写了东西的模型永不审查它;另一个模型总是进行检查。
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The project’s rulebook file is the most important file in the repo. When the AI makes the same mistake twice, the mistake gets a rule or a little guard script that blocks it.
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项目的规则书文件是仓库中最重要的文件。当 AI 连续两次犯同一个错误时,该错误会得到一个规则或一个小型守卫脚本来阻止它。
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Every rule is checked against the live Archives of Nethys (the rulebook) page before it ships. Nothing from memory.
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每条规则在发布前都会与 Nethys 实时存档(规则书)页面进行核对。不凭记忆。
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Tests run every night, so the day is just building and playing.
- 测试每晚运行,因此白天仅用于构建和游玩。
Art and sound
- Sprites and animations: PixelLab
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精灵和动画:PixelLab
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Music: Suno
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音乐:Suno
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Voices: ElevenLabs
- 配音:ElevenLabs
What I’ve learned
- The AI doesn’t have taste. You do. I make every looks, gameplay, design, and feel call myself.
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AI 没有品味。你有。我对外观、游戏体验、设计以及整体感觉全部自行决定。
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Make it ask you questions before it builds. Most of my bad builds came from it guessing what I meant. Seriously, Claude is an idiot if you let it make decisions.
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在构建前让它先向你提问。我的大多数糟糕构建都源于它猜测我的意图。认真说,如果让 Claude 做决定,它就是个傻瓜。
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Build in small chunks you can play in one sitting. ALWAYS playtest a change, no matter how minor, before implementing, or it WILL bite you.
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以小块方式构建,每块都能在一次游玩中完成。无论改动多小,在实施前务必进行游戏测试,否则它一定会咬你。
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Write your decisions down in files, so the next chat doesn’t re-ask them or undo them. I have an extensive document tree, almost like the bones of this project.
- 将你的决定写入文件,以便下次聊天不会重新提问或撤销它们。我拥有广泛的文档树,几乎像是本项目的骨架。
大约 4,800 次提交后,仍有大量工作待完成。很乐意回答关于任何内容的问题。我并不超级技术化,所以 Claude 可能会替我回答,随后我会进行编辑。
Steam: https://store.steampowered.com/app/4941850/?utm_source=reddit&utm_medium=video&utm_campaign=reveal
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