大家好,
im taking my time here to post a Devlog of an game i am Partially using ai for.
Its a passion Project.
Im 31 Years old, i work hard in a everyday Job and im happily (hopefully soon married) unmarried. (damn thats hard to read)
My brother (14) and i are playing Video games with a lot of passion. And we both Love space games like Eve, X4 Foundations and almost any other space game out there with strategy, Management and Hours of fun.
So the idea came to my head of a game that i actually dream about a lot.
A Space game in general. With the time and energy i have left from my Job, im trying my best to develop a game thats deep but easy to learn and has a lot of Fun with many many Hours of gameplay without getting boring.
I want to present my Journey here on Reddit with you guys, not to be seen, not to get any sales later on, but to share my Journey and my experiences with you.
I will post it here on r/aigamedev and on my Official self hosted r/NewtonianFrontier channel.
First of all i will tell you about my game Newtonian Frontier.
It will become a deep Sandbox , Simulation, 4X-Strategy and fleetmanagment game. Think of it as Eve Online mixxed with X4 foundations.
The Game will Include:
Exploration, spaceflight, combat, trading, and Strategic decision-making. At its core lies a procedurally generated galaxy where rival factions compete for resources, influence, and supremacy.
A Living Galaxy
The game is planned to feature 4 Factions that are distinct to each othere and every faction has their own shipstyle. Trade, diplomacy, expansion, and warfare shape the balance of power across the galaxy.
My long-term goal is to create a living galaxy in which NPC factions and their fleets operate independently of the player, building their economies, expanding their territory, and engaging in conflicts of their own.
Fly Your Own Ship
Spaceflight is designed around inertia and acceleration. Thats why i choose the working title Newtonian Frontier. Newtonian Physics play a big role here. You set navigation destinations and use automated flight functions while ships maintain physically plausible movement.
Two warp modes are planned for long-distance travel: one for movement within a star system and another for travelling between star systems. Warp travel is intended to be a visible, cinematic experience rather than an instant transition between locations.
Tactical Space Combat
Combat will be designed to reward more than raw firepower. Weapons will differ in range, damage, and tracking capabilities. Heavy weapons may be effective against large vessels, while faster-tracking weapons are better suited to engaging agile targets.
Shields, armor, and hull structure form distinct layers of damage. Weapon positioning and orientation also matter.
Build Your Own Fleet
You are not intended to be limited to a single ship. The planned systems include hireable NPC pilots and vessels capable of carrying out tasks automatically, such as escorting, fighting, mining, and trading.
This allows you to gradually build your own fleet and expand beyond direct piloting. What begins as a single ship can eventually grow into a larger economic or military presence.
Explore a Procedurally Generated Galaxy
The galaxy is planned to consist of procedurally generated star systems. The initial beta target is approximately twelve systems, with a long-term goal of expanding to around 40–50 systems.
There will also be a big emphasis on exploration and Science. You will be able to find anomalies, scan them and sell valuable data to stations or NPC´s or Extract the data and find valuable blueprints for your ship modules.
There is so much more to come
The Vision i have is much bigger and there is so much more to come, but i think for the first 10 Phases thats what will come to the game first.
Whats allready done and working?
- Flight Physics are working with Obstacle crash prevention system (OCP)
- 2 Weapon types (of many)
- Damage Model (Shield damage) (Armor Damage) (Hull Damage)
- Mining
- NPC Mining Logic
- A test Distress Call Mission spawn.
- Warping (In System Warp)
- 2 Ship Models (1 Frigate Combat) (1 Frigate Mining)
- First Sun System
What will come next?
- Phase 5 Living Systems : Simplified off-screen simulation, NPC traders and miners, local markets, performance targets (especially Far simulation and performance)
- Phase 6 Galaxy :12 systems, galaxy map, range overlays, Nexit, inter-system warp, strategic simulation, offline catch-up (this is not an online game, but it simulates offline time so your empire will build even when not playing the game)
- Phase 7 Economy : Extraction, refining, components, shipyards, supply and demand, protected player inventory
- Phase 8 Factions: Strategic AI, scouting, logistics, emergent wars, secure home systems
https://preview.redd.it/9uok3lk7d0yh1.png?width=1920&format=png&au&s=43eac725253aaab4431768d82dbff6b1b1e8194a
Second ship, i took 3 Hours of Blender and it looks meh
My first ship (A miner \/ Gasminer)
Thats it for now. Fly Save guys.
Mercury
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