(I already posted on r/gamedevs but it wasn’t the right sub so I decided to post here !)
(我已经在 r/gamedevs 上发过,但那不是正确的子版,所以决定在这里发!)
Long post, tl;dr at the bottom.
长贴,tl;dr 在底部。
I'm trying to get into game design, aka. mechanics, rules, systems, balancing, playtesting. Not art, not narrative.
我正在尝试进入游戏设计,即机制、规则、系统、平衡、游戏测试。不是艺术,也不是叙事。
I love simulation detail, logistics, organization, hardware and technical systems, and how those things turn into mechanics. That's the kind of design I enjo.
我喜欢模拟细节、物流、组织、硬件和技术系统,以及这些东西如何转化为机制。这正是我喜爱的设计类型。
Unfortunately background is not in games.
遗憾的是,我没有游戏背景。
I'm in Switzerland and I did three years of a dual CFC in commerce at a company from 2022 to 2025, which I did not complete. So I don't have a games degree or a CS degree or any degree really.
我住在瑞士,并在2022至2025年间完成了三年制的双元商业学徒制,但未完成。因此我没有游戏或计算机科学学位,也没有其他学位。
I honestly could not follow along in school and I would rather avoid it, as I didn’t do homework or studying
honestly, 我无法跟上学校的学习,且更愿意避免它,因为我没有做作业或学习。
What I do have is basically one single big project with some other ideas on the side i did not really iterate on.
我唯一拥有的是一个巨大的项目,另外还有几个未深入迭代的配套想法。
I have a solo project called WilderLands, it's verryyy early stage and it's currently listed on Steam. Planet-scale sandbox thing built around terrain, weather, emergent terrain behavior and deep simulation, basically high level and completely out of my league… I worked a basic C++/Vulkan engine for two weeks straight before stopping and kept on working on the design documents, but I'm focused on design now rather than programming
我有一个独自开发的项目叫 WilderLands,它仍处于极早期,目前已在 Steam 上发布。这是一个以地形、天气、动态地形行为和深度模拟为核心的星际尺度沙盒游戏,整体非常高阶,完全超出我的能力……我花了两周时间写了一个基础的 C++/Vulkan 引擎,随后停止开发,转而专注于设计文档,现在更侧重设计而非编程。
I'm also in LAN / Les Ateliers Numériques in Geneva, which is a state-backed program that uses games as a way to help people who need structure for a job or such using video games as a tool to learn, which I just started, and I'm on the esports group. I play Smash Ultimate (Pyra/Mythra main, though I prefer Steve despite him being banned in most tournaments) no tournament results yet but I learned about adaptation consistency and reading player behavior. (I am extremely predictable)
我也在日内瓦的 LAN / Les Ateliers Numériques,这是一个由政府支持的项目,利用游戏帮助需要结构化工作或生活的人通过视频游戏学习,我刚刚加入,并且是电竞小组的一员。我玩 Smash Ultimate(Pyra/Mythra 主要角色,虽然我更喜欢 Steve,尽管他在大多数比赛中被禁用),目前没有比赛成绩,但我学到了适应性、持续性以及阅读对手行为(我极度可预测)。
I have no shipped games, no jam credits, no credits on anyone else's project…
我没有发布过游戏,也没有参赛或比赛的积分,更没有为别人的项目贡献过任何内容。
So my problem is that everything I have is a way too vague. The Steam page is the only thing a stranger could actually look at and judge, they’d think it’s an amazing idea probably but honestly I don’t know how to go on with it really, as I might need a whole team for that. I genuinely don’t know if the Steam listing helps me or if it reads as fake because the game is so early.
所以我的问题在于,我所有的东西都过于模糊。Steam 页面是唯一让陌生人能够查看并评判的内容,他们可能会觉得这是个很棒的创意,但实际上我不确定该如何继续,因为可能需要整个团队。我真的不清楚 Steam 列表是对我有帮助,还是因为游戏过早而显得虚假。
How the hell do you get a game design job as a beginner, I’ve tried to find a QA job around here, i didnt find anything but honestly I don’t think it’s gonna help much anyway
怎么才能作为初学者获得游戏设计工作?我在这里尝试找 QA 工作,却一无所获,老实说我认为这也不会帮上多少忙。
…also I think it’s worth mentioning that I suspect I have Autism/adhd so this really makes my life harder, as it takes a whole year to get a single appointment for a diagnosis…
…此外,我想补充说明的是,我怀疑自己可能有自闭症/ADHD,这让我的生活更困难,因为获得一次诊断预约需要一整年时间。
\\tl;dr\\: I want to do game design, I have one early stage Steam concept and three years of a commerce apprenticeship I didn't finish, I have no portfolio, and I'm trying to work out what to do.
\\tl;dr\\: 我想从事游戏设计,我有一个早期的 Steam 概念,以及三年未完成的商业学徒制经历,没有作品集,正在思考该如何行动。
Edit: I think I phrased this badly. I'm not trying to be a solo dev or a programmer. I don't want to write C++. I want to be a Systems Designer… the person who designs the mechanics, balances the numbers, writes the rules documents, and tests the play loops.
编辑:我觉得我表达得不好。我不想当独自开发者或程序员。我不想写 C++。我想成为系统设计师……负责设计机制、平衡数值、编写规则文档,并测试游戏循环的人。
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