我打算在这里泄露鱼的价值,让我们讨论一下它们是否看起来平衡。我希望更常见的鱼值得较少,而更好的鱼值得更多。根据当前的价值,感觉低端更有利可图。
https://b-render.itch.io/salmon-sellers
"fish_1": {
"name": "小鱼",
"amount": 0,
"price": 5,
"price_min": 10,
"price_max": 25},
"fish_2": {
"name": "鳟鱼",
"amount": 0,
"price": 8,
"price_min": 25,
"price_max": 75},
"fish_3": {
"name": "小口",
"amount": 0,
"price": 8,
"price_min": 75,
"price_max": 125},
"fish_6": {
"name": "鲭鱼",
"amount": 0,
"price": 8,
"price_min": 225,
"price_max": 300},
"fish_7": {
"name": "虹彩",
"amount": 0,
"price": 8,
"price_min": 250,
"price_max": 350},
"fish_8": {
"name": "鲑鱼",
"amount": 0,
"price": 8,
"price_min": 350,
"price_max": 500
},
}
你认为这个价格的范围是否适合街机市场游戏?游戏的目标是通过买卖鱼,25天(转)内赚取最多的钱。还有,你认为设置价格的方式是否合适?我使用了类似price = rand_range(price_min,price_max)的方式。
我是不是傻瓜,为游戏的价值公开发表?
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