我从2026年开始从事游戏开发,认为是时候分享我正在开发的游戏了。过去半年,我把夜晚和周末都花在了游戏的核心系统上。现在,我开始关注世界建造和地下城探索方面的游戏。作为一名软件工程师,我使用C#学习游戏开发,但我发现这个过程真的很有趣,所以我决定继续下去。
聚集宝藏。帮助或背叛你的朋友。逃离迷雾。 Dive into a high-risk, high-reward couch co-op extraction RPG where greed is just as dangerous as the monsters. Drop in, hunt for treasure, and fight your way out before the encroaching fog seals your fate. Death means losing everything you brought with you; however, with free adventurer kits and endless ways to find loot, you're never out of the fight for long. Master a massive arsenal of hundreds of unique items, armor sets, weapons with distinct attacks, and spell-bound rings to craft your perfect build. Just keep an eye on your companion, since every attack, spell, or trap has friendly fire. When a teammate goes down, you're faced with the ultimate moral dilemma: Do you immediately revive them, or do you clean out their inventory first? I know what I would do first (Hehehehe) Supports Mouse & Keyboard and Gamepad support, including a custom virtual cursor system for seamless UI navigation. Having a custom cursor with gamepad support and faking click-events was a fun little project in itself。https://youtu.be/wOltPlwTU_U?si=7uqXlszJsRNcS_kN
目前有4个独特的职业,带有技能树,终极技,独特的机制和次要统计数据:
The Vanguard - 前线战士,能够进入并获取宝藏。围绕着积累宝藏,角色获得的击退力和伤害都会增加。可以同时使用盾牌进行致命攻击,或者简单地使用它们来为自己或同伴提供保护。终极技 - 将剑举向天空并用力击下,产生大范围的AoE。技能树解锁一个黑洞,吸入附近的敌人攻击。
The Baromancer - 气压魔术师,你必须玩转你施放的气压才能充分发挥他们的能力。具有简单的QTE来施放法术,获得完美的时机以最大化效果。法术有一个理想的气压水平,如果你在这个范围内,它们将施放特殊效果。终极技 - TBD https://youtu.be/kDTPBMxbBEw
The Infiltrator - 一名狡猾的盗贼,专门从事偷窃,限制了脚步声和背刺伤害。有一个偷窃小游戏,任何敌对NPC都可以被偷窃。能够检测陷阱,并在后期解除和重新使用那些陷阱。即使是那些带着爆炸桶的恶心的小人也可以解除那些陷阱!只需确保他们没有先发现你。终极技 - 一种烟雾弹,慢慢积累并使敌人的视野模糊,使你能够放弃关注和溜走。
The Pathfinder - 一名敏锐的狩猎者,进一步提高了战争中的可见性,并增加了导航到新地块的选项。使用弓箭,按住攻击键并释放时武器闪亮时会产生增加效果。终极技 - 一种引诱箭,产生喧闹并吸引附近的所有敌人来调查并攻击混乱的源头。
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