Game Title: Desert Struggle
游戏标题:沙漠争斗
Playable Link: https://store.steampowered.com/app/4614990/Desert_Struggle (Playtest - incl. multiplayer) (试玩 - 包含多人), https://store.steampowered.com/app/5380120/Desert_Struggle_Demo (Demo - without muliplayer) (演示 - 不含多人)
Platform: Window, Linux
平台:Windows、Linux
Description:
It is a real time strategy game where units are automated following clear rules. The game is about building production capacities, expanding, upgrading and most critical: timing. There are single player challenges available as well as custom single player matches. In the current state of the game the most interesting part are multiplayer maches: They are about 10 - 20 minutes long, not so stressful as usually in RTS, but varied and exciting.
这是一款即时战略游戏,单位遵循明确的规则自动化。游戏主要涉及建设生产能力、扩张、升级以及最重要的是时机。提供单人挑战以及自定义单人对局。在当前游戏状态下,最有趣的部分是多人对局:它们大约持续10-20分钟,不像通常的RTS那样过于紧张,但多样且刺激。
Questions:
What should I priorize in development: More factions, Single player campeign, Map editor, something else?
开发中应优先考虑什么:更多派系、单人剧情、地图编辑器,还是其他?
Are single player matches interesting?
单人对局有趣吗?
Is multiplayer balanced? I could need some input here, this is hard to judge...
多人对局是否平衡?我可能需要一些反馈,这很难判断...
Free to Play Status: Demo & Free playtest
免费游玩状态:演示版 & 免费试玩
Involvement: The game is developed by me for about 3 years now, will continue for a few more years
开发情况:我本人已开发该游戏约3年,计划继续开发几年。
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