Really happy to finally share this: Anvil CSG, a Hammer-style level editor inside Unity!
你终于可以分享这个了:Anvil CSG,是一个在 Unity 内的 Hammer 风格级编辑器!
You get the classic 4-view workspace with brushes that update live, plus carving, clipping, decals, trim sheets and terrain with sculpting, painting and scatter.
你得到经典的四视图工作区,带有实时更新的刷子,以及雕刻、剪切、贴图、装饰贴图和带有雕刻、绘制和散布的地形。
When you’re done, Build Map turns everything into an optimized level: merged meshes, colliders, occlusion culling, baked lighting and its own lightmap UV unwrap that does a 16k brush map in about 11 seconds.
当你完成后,Build Map 将所有内容转换为优化的级别:合并网格、碰撞体、隐蔽遮罩、烘焙光照以及自己独有的光照映射 UV 展开,大约 11 秒即可完成 16k 刷子地图。
Works on Unity 6.0 to 6.7, URP and Built-in.
它兼容 Unity 6.0 到 6.7,URP 和内建渲染。
It started 7 months ago as a tool for my own projects, and some of you might remember the first post here. A bunch of people from that post became testers and shaped a lot of it, so thanks so much for all the feedback along the way!
它七个月前作为我个人项目的工具开始,你们中的一些人可能记得这里的第一篇帖子。那篇帖子里的很多人成为了测试者,并对它做出了很多贡献,为此对所有的反馈表示衷心感谢!
Happy to answer any questions about how it works under the hood.
很乐意回答关于其内部工作原理的任何问题。
Video: https://www.youtube.com/watch?v=B0sDldIkYYs
视频: [https://www.youtube.com/watch?v=B0sDldIkYYs]
Docs: https://2yeet.gitbook.io/anvilcsg
文档: [https://2yeet.gitbook.io/anvilcsg]
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