I know a lot of people like RTS army fights in city builders, but I find them a bit done. I want to try something a bit different.

For context, Hamlet is a city‑builder/tycoon game with heavy emphasis on key characters and economics, and NOT RTS armies. So you don’t fight but the emphasis is more on…

a) arming your troops properly before the fight and
b) picking the right characters for the task and
c) making some key decisions at key points

The core idea is, do you risk placing your favourite characters in the fight to get the boons or protect them but lose the boons? You can see the concept here:

(2 min 43 s long) https://www.youtube.com/watch?v=VsuUeF6Mm_M

It’s a very simple concept but is it interesting/potentially fun for non‑RTS players?

For more context of the game, Steam page here: https://store.steampowered.com/app/4887250/Hamlet/

I tried to keep the post short and left out some details. Please ask questions if anything is unclear.

Thx for ya time!

[please excuse the AI placeholder artwork cos I'm concentrating on the mechanics and "finding the fun". 100% hand coded]

为了说明,Hamlet 是一款重点强调关键人物和经济的城市建造/经营游戏,而非 RTS 军队。所以你不需要战斗,而是更注重…

a) 在战斗前正确装备部队
b) 选择合适的角色完成任务
c) 在关键时刻做出关键决策

核心思想是:你是冒险把最喜欢的角色投入战斗以获取奖励,还是保护它们但失去奖励?你可以在此观看概念:

(时长 2 分 43 秒) https://www.youtube.com/watch?v=VsuUeF6Mm_M

概念很简单,但这对非 RTS 玩家来说是否有趣/可能有趣?

更多关于游戏的背景,这里是 Steam 页面:https://store.steampowered.com/app/4887250/Hamlet/

我尽量保持帖子简短,省略了一些细节。如果有不清楚的地方,请提问。

感谢你们的时间!

[请原谅 AI 占位艺术,因为我专注于机制和“寻找乐趣”。100% 手工编写]