Hey everyone, I need a brutal reality check and some advice.
I'm a college student from India with zero budget, trying to learn Unity. I have the ideas mapped out (a wildlife photography survival game and a short horror game), but I am completely stuck at the starting line.
My biggest problem is that my dopamine receptors are completely fried. I'm addicted to scrolling reels, edgy humor, and toxic mobile games (like BGMI/Free Fire). Because my brain is so used to cheap, 5-second dopamine hits, sitting down to actually write C# or learn greyboxing feels boring and exhausting.
On top of that, I have terrible analysis paralysis. I keep worrying about the Steam market, whether I should learn Blender right now, or what the industry will look like in 4 years... and meanwhile, I haven't even made a player capsule walk forward in Unity yet.
I hate strict timetables, so right now I am trying to implement the "15-Minute Rule" and "Non-Zero Days" just to build momentum without burning out.
For the devs who started out with terrible attention spans and zero discipline:
- How did you detox from cheap dopamine (reels/toxic gaming) and train your brain to enjoy the slow process of game dev?
- How do you stop worrying about the "big picture" and just force yourself to do the daily work?
- Is reading books necessary to become a good game designer, or is practicing enough? If books are necessary, do you have any recommendations for someone trying to rebuild their attention span?
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