void MoveRightAndLeft() {
if (Input.GetKey(KeyCode.D)) {
transform.position += Vector3.right * rightSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.A)) {
transform.position += Vector3.left * leftSpeed * Time.deltaTime;
}
float clampedX = Mathf.Clamp(transform.position.x, Xmin, Xmax);
transform.position = new Vector3(clampedX, transform.position.y, transform.position.z);
}
或
void MoveRightAndLeft() {
float moveX = 0;
if (Input.GetKey(KeyCode.D)) {
moveX += rightSpeed;
}
if (Input.GetKey(KeyCode.A)) {
moveX -= leftSpeed;
}
float clampedX = Mathf.Clamp(transform.position.x + moveX * Time.deltaTime, Xmin, Xmax);
transform.position = new Vector3(clampedX, transform.position.y, transform.position.z);
}
或
void MoveRightAndLeft() {
float moveX = 0;
if (Input.GetKey(KeyCode.D)) {
moveX += rightSpeed;
}
if (Input.GetKey(KeyCode.A)) {
moveX -= leftSpeed;
}
Vector3 targetPosition = transform.position + new Vector3(moveX * Time.deltaTime, 0, 0);
transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime * speed);
}
评论 (0)