大家好,我给游戏里加了一个移动平台,平台本身运行良好,但当我试图让玩家能站在上面时,虽然确实能站住,但在平台上移动却很不正常。移动速度非常慢,体验很差。有什么解决办法吗?我对这个系统不太了解。先谢谢大家了。

以下是平台的代码:

using System.Drawing;
using UnityEngine;


public class MovingPlatform : MonoBehaviour
{
    public float platformSpeed;
    public int platformStartingPoint;
    public Transform[] points;
    private int i;


    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        transform.position = points[platformStartingPoint].position;
    }


    // Update is called once per frame
    void Update()
    {
        if (Vector2.Distance(transform.position, points[i].position) < 0.02f)
        {
            i++; // increase the index


            if (i == points.Length) // checks if the platform was on the last point after the index increase
            {
                i = 0;
            }
        }


        // moving the platform towards the platform to the point position with the index "i"
        transform.position = Vector2.MoveTowards(transform.position, points[i].position, platformSpeed * Time.deltaTime);
    }


    void OnCollisionEnter2D(Collision2D collision)
    {
        if (transform.position.y < collision.transform.position.y - 1.3f)
        {
            collision.transform.SetParent(transform);
        }
    }


    void OnCollisionExit2D(Collision2D collision)
    {
        collision.transform.SetParent(null);
    }
}using System.Drawing;
using UnityEngine;


public class MovingPlatform : MonoBehaviour
{
    public float platformSpeed;
    public int platformStartingPoint;
    public Transform[] points;
    private int i;


    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        transform.position = points[platformStartingPoint].position;
    }


    // Update is called once per frame
    void Update()
    {
        if (Vector2.Distance(transform.position, points[i].position) < 0.02f)
        {
            i++; // increase the index


            if (i == points.Length) // checks if the platform was on the last point after the index increase
            {
                i = 0;
            }
        }


        // moving the platform towards the platform to the point position with the index "i"
        transform.position = Vector2.MoveTowards(transform.position, points[i].position, platformSpeed * Time.deltaTime);
    }


    void OnCollisionEnter2D(Collision2D collision)
    {
        if (transform.position.y < collision.transform.position.y - 1.3f)
        {
            collision.transform.SetParent(transform);
        }
    }


    void OnCollisionExit2D(Collision2D collision)
    {
        collision.transform.SetParent(null);
    }
}