using UnityEngine.UIElements;
using UnityEditor;
[CustomPropertyDrawer(typeof(Limits))]
public class LimitsPropertyDrawer : PropertyDrawer
{
public VisualTreeAsset visualTreeAsset;
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
var root = visualTreeAsset.CloneTree();
string propertyLabel = UppercaseFirst(property.name);
root.Q<Foldout>("RootFoldout").text = propertyLabel;
return root;
}
public string UppercaseFirst(string s)
{
if (string.IsNullOrEmpty(s)) return string.Empty;
return char.ToUpper(s[0]) + s.Substring(1);
}
}
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