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我今年有一次“随便”的时刻,学会了编程。今天我发布了我的第一款游戏:一款完全离线、无广告的卡牌对战游戏。
- Game Title: Troll Battle Arena: Turn Based -> 游戏标题:Troll Battle Arena:回合制
- Playable Link: https://play.google.com/store/apps/details?id=com.shadycatgames.trollbattlearena&pcampaignid=web_share -> 可玩链接: https://play.google.com/store/apps/details?id=com.shadycatgames.trollbattlearena&pcampaignid=web_share
- Platform: Android -> 平台:Android
- Description: I had an idea for a game a few years ago and have always wanted to have a go at making it into a mobile game but never found the time. Earlier this year I had a "f*** it" moment and decided it was time to try. How hard can it be, right? Turns out it was a lot harder than I had dared imagine, but I worked at it. The result is (and I still can't quite believe I am saying this) now live on the Play Store! I actually did it. Troll Battle Arena: Turn Based is an offline, tactical card and dice battler. You manage a roster of trolls across an 8-faction elemental system, building synergies and rolling dice to trigger special combat abilities, ultimately facing off against a 10-boss Giant gauntlet. It was incredibly important to me that this game is completely offline and 100% ad-free. There is nothing I dislike more than enjoying a mobile game only to have it interrupted by an ad. So, I built the kind of game I would actually want to play myself. There are no microtransactions or forced timers anywhere in the game.
- Free to Play Status:
- [ ] Free to play -> [ ] 免费游玩
- [x] Demo/Key available -> [x] 试用/密钥可用
- [ ] Paid -> [ ] 付费
- Involvement: I am the solo developer. I built everything from scratch using the Godot 4 engine, handling all the coding for the turn-based engine, the dice-roll probability math, and the mobile UI scaling. -> 参与度:我是独自开发者。我从零开始使用 Godot 4 引擎构建了所有内容,负责编写回合制引擎代码、骰子掷概率数学以及移动端 UI 缩放。
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