Game Title: Rillroot
游戏标题: Rillroot
Playable Link: https://play.google.com/apps/testing/com.dangasama.garden
The game is in closed testing on Google Play, so it takes two quick steps:
该游戏在 Google Play 上处于封闭测试阶段,需要两个快速步骤:
-
Join the testers group with the Google account on your phone: https://groups.google.com/g/rillroot-testers
使用手机上的 Google 账户加入测试者群组: -
Open the link above, tap Become a tester, then install from Google Play.
打开上述链接,点击 Become a tester,然后在 Google Play 上安装。
If Play says the app isn't available, wait a few minutes after joining and try again.
如果 Play 显示应用不可用,请在加入后等待几分钟后再尝试。
Platform: Android
平台: Android
Description:
Rillroot is a logic puzzle game about thirsty plants. Each flower needs one root that reaches a pond. Roots can't cross, each pond feeds only one root, and every tile on the board has to be covered. Every level has exactly one solution, so it's pure logic with no guessing.
Rillroot 是一款关于口渴植物的逻辑拼图游戏。每朵花需要一条根连接到池塘。根不能交叉,每个池塘只能供给一条根,且棋盘上的每个格子都必须被覆盖。每个关卡恰好有一个解,因此纯粹依靠逻辑,无需猜测。
It starts on tiny 4×5 boards and grows to 7×11 Extreme puzzles.
它从微小的 4×5 棋盘开始,逐步发展到 7×11 极限拼图。
Along the way, new plants join with their own rules: bamboo has to turn exactly once, the lotus needs two roots to two different ponds, and mushrooms come in pairs joined by a single thread.
随之而来,新植物加入,拥有各自的规则:竹子必须恰好转动一次,莲花需要两条根分别指向两个不同的池塘,蘑菇成对出现,并由一根细线相连。
There's a daily puzzle with a solve-time leaderboard and a daily race where you try to grow the most roots in a group of 30 players.
还有每日拼图,配有解谜时间排行榜,以及每日赛跑,你需要在 30 名玩家的群组中培育最多的根。
No timer, no lives, and you can pull a root back up any time.
没有计时器,也没有生命值,随时可以把根拉回。
I'd love to hear which levels felt too easy, too hard or unfair, and whether the tutorial explains the rules clearly.
我很想听听哪些关卡感觉过于容易、过于困难或不公平,以及教程是否清晰地解释了规则。
Free to Play Status:
免费游玩状态:
- Free to play
- 免费游玩
Involvement: I'm the developer. I designed the puzzles and rules, built the game, and made the level generator that creates and checks every board.
参与: 我是开发者。我设计了拼图和规则,构建了游戏,并编写了生成并检查每个棋盘的关卡生成器。
GenAI disclosure: Character and UI art started from AI-generated images, which I then edited. I used an AI coding assistant while writing the code. The puzzles are not AI: every level comes from my own generator, which checks that each board has exactly one solution. The game doesn't use GenAI while you play.
GenAI披露: 角色和 UI 艺术最初来源于 AI 生成的图像,随后我进行了编辑。我在编写代码时使用了 AI 编码助手。拼图不是 AI 生成的:每个关卡都由我的自定义生成器创建并检查每个棋盘恰好有一个解。游戏在游玩时不使用 GenAI。
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