Game Title:
Notrunner
Playable Link:
• Google Play: https://play.google.com/store/apps/details?id=com.geesebumps.notrunner
• itch.io: https://geese-bumps.itch.io/notrunner
Platform:
Android, PC
Description:
Notrunner is a vertical cyberpunk idle RPG designed to run quietly like a little neon aquarium on your desk. You watch a netrunner patrol a rainy city, engage rival street gangs, breach environmental hardware (streetlights, vending machines, traffic drones), and return home to her apartment to recover and pet her cyber-cat.
The core simulation is built entirely on classic tabletop RPG rules: every action is resolved through stat + skill + 1d10 against a target difficulty value, with degrading armor, aimed shots, and critical injuries. Every single dice roll is displayed in real time in the combat log, with no hidden percentages or weighted odds. Tapping the screen is completely optional (allowing for active dodges or well-timed quickhacks) and only speeds up progression without ever being mandatory.
There are strictly zero ads, zero in-app purchases, zero energy meters, and zero accounts. The Android build requires zero permissions—it does not even request internet access.
Disclosure: Character illustrations and sound effects were produced using a local AI pipeline (ComfyUI and Stable Audio). Game design, rules adaptation, balancing, and code are mine.
Looking for feedback on early-game pacing, the clarity of the dice log, and battery consumption on mobile.
Free to Play Status:
[ X ] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
Solo developer (GeeseBumps). I designed the game mechanics, wrote the simulation and UI in Godot 4, tuned the combat balancing, and created the pipeline.
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