Game Title: Ninelock
九锁

Playable Link: https://ninelock.guidocatalusci.com/?ref=reddit-playmygame

Platform: Web browser (mobile-first, plays best on a phone in portrait; desktop works too)
平台:Web 浏览器(以手机为主,竖屏表现最佳;desktop 也可用)

Description:
Ninelock is a puzzle roguelike that mixes sudoku with a deckbuilder-style scoring loop.
九锁是一款谜题 Roguelike,融合了数独和类牌组计分循环。

You draw digits from a deck into your hand and place them on a grid. Normal sudoku rules apply (no repeats in a row, column or box), but the grid has no fixed solution: you decide what to build.
你从牌组中抽取数字放入手牌,放置在网格上。标准数独规则适用(同一行、列或方块内不得重复),但网格没有固定解法:你决定构建什么。

Every time you fill a row, column or box, it empties and scores points × mult. Clear two at once and the mult doubles.
每当你填满一行、列或方块,它会清空并得分 × 倍。一次清除两个则倍数翻倍。

Each grid has a target score and a limited number of hands. Beat it, cash out, and visit the shop to buy talismans that bend the rules, level up your rows, columns and boxes, and reshape your deck.
每个网格都有目标得分和有限的手数。击败它,取出金额,然后去商店购买可以改变规则的符文,提升行、列和方块的等级,并重塑你的牌组。

A run lasts 8 chapters. The grid grows from 4×4 to 6×6 to 9×9 while the given digits shrink, and sum cages, cracks, curses and bosses show up along the way. If you survive, endless mode waits.
一局游戏包含 8 章节。网格会从 4×4 扩展到 6×6 再到 9×9,同时给出的数字减少,期间会出现加总笼、裂缝、诅咒和Boss。如果你能存活,无限模式等你。

Content so far: 60+ talismans (including legendary, cursed and "living" ones that evolve), 7 decks, 14 bosses, 8 difficulty levels, runes, stamps and a daily seeded run. English and Italian.
当前内容:60+ 符文(包括传奇、诅咒和“活体”会进化的),7 套牌,14 位Boss,8 个难度等级,符文、印章以及每日种子跑。支持英语和意大利语。

This is an early alpha: placeholder art, rough balance, and things may break. I'd really appreciate feedback on:
本作处于早期Alpha阶段:占位美术,平衡粗糙,可能出错。我很希望收到反馈:

  • Did the core rule click within the first grid?
  • 前期网格内核心规则是否已经理解?

  • Where did your run end, and did it feel fair?

  • 你的跑动结束在哪里,感觉是否公平?

  • Any talisman or combo that felt broken (too strong or useless)?

  • 有没有符文或组合感觉被破坏(过强或无用)?

  • Layout problems on your phone? (device + browser help a lot)

  • 手机上布局有问题吗?(设备+浏览器信息很有帮助)

There's also a short feedback form at the end of each run. The game sends anonymous run stats (how far you got, deck, score) under a random ID. No account and no personal data.
此外,每局结束后会有简短的反馈表。游戏会发送匿名跑动统计数据(你走多远、使用的牌组、得分),随机 ID 标识,不需要账号,也不收集个人信息。

Free to Play Status:
免费游玩状态:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer: game design, programming, balancing and the line-art style. I built it with help from an AI coding assistant.
参与:我是独自开发者:负责游戏设计、编程、平衡以及线稿美术风格。我借助 AI 编程助手进行了开发。