Hey everyone! I’m Ivan, the solo dev behind Into the Crypt. It’s a first-person roguelike deckbuilder built on Slay the Spire-style fundamentals, but I wanted the dungeon itself to be part of the deckbuilding. It just launched in full 1.0 release with a 15% discount!

https://store.steampowered.com/app/1879270/Into_the_Crypt/

It boasts several new mechanics in the genre:

Player tombs:
You can find tombs left by other players and either rob them of real cards from their runs or pay your respects. This works in solo and co-op.

Keys on doors:
You play cards as keys to open doors and move forward, which also thins your deck.

Interacting with the environment mid-combat:
You can play cards on the room to escape a fight or break open treasures.

Combat depth:
Brew potions mid-fight, command two allies, manipulate card resources, and banish cards over the course of a run.

Shopkeeper:
Your interactions with the shopkeeper change how some later decisions play out.

There are 3 classes with hundreds of cards across 5 rarities, 70+ status effects, 155+ enemies with phase-based behavior, 10 difficulty levels (Descents), a Daily Delve, and 2-player co-op.

I hope you join in on this journey!