Happy Halloween, all you spooky bots and gamers!
万圣节快乐,所有你们这些恐怖机器人和玩家!

Blank the Spire is THE ~~only~~ premiere custom Slay the Spire 2 class generating website on earth and because it's 2026 and we get everything we ask for I have both a trick and a treat for you all:
Blank the Spire 是地球上唯一(~~only~~)的 Slay the Spire 2 自定义类生成网站,而且因为是 2026 年,我们能得到我们想要的一切,所以我为你们准备了既有“把戏”(trick)又有“糖果”(treat):

I’ll start with the treat: every new account created this weekend will start with a Forge Token.
我先从糖果开始:本周末创建的每个新账号将会拥有 Forge 代币。

Sign up for a new account at https://blankthespire.com/ and you’ll start with a token 🎃🍬
请在 https://blankthespire.com/ 注册新账号,你将拥有一个代币 🎃🍬

When I first started this mod I thought I was going to host every custom call for free. The estimated cost of the first Forge ever was over ten dollars so that wasn’t going to work out great (I was calling Anthropic API endpoints at the time which are exclusively for rich mustachioed business tycoons ig)... having you all forging for the last few weeks has helped immensely in figuring out how to make things more efficient so that now *most* Forges are under a dollar in cost for me with a few in the high 70 cent range! I could have made almost thirty cents!! Can’t wait to grow out my moustache and shop for my first monocle!
当我第一次开始这个模组时,我以为自己能免费提供所有自定义呼叫。第一次 Forge 的估计成本超过十美元,这显然行不通(当时我正在调用 Anthropic API 端点,当时这些端点仅限于拥有浓密胡子的富豪商业大亨 ig)... 过去几周你们的 Forging 让我极大地帮助,让我更好地了解如何优化,现在 *大多数* Forge 的成本低于一美元,只有少数在 70 分钱以上!我本可以只花 30 分钱!!迫不及待想让我的胡子长出来,并购买我的第一个单眼望远镜!

You think I forgot about the Trick I promised you? No way, Jorge. The trick I used to stabilize these creative forges is called JEV.
你以为我忘了我承诺的把戏?不可能,Jorge。我用来稳定这些创意 Forge 的把戏叫 JEV。

When I first started on the creative harness, I would pass a big list of game mechanics to the bots and say ‘based on the description of the card, pick a game mechanic from this list to build the card around’. This caused a bunch of problems like how the LLM will tend to choose the first thing in the list. I randomized the list, then did the call in triplicate and then had another agent judge and compare the outputs and then I had a snail mail letter delivered to your grandma with a form to fill out to get her input in 4-9 business weeks.
当我第一次开始创意挂钩时,我会把大量游戏机制列表传给机器人,并说‘根据卡牌描述,从这张列表中选一个机制来围绕卡牌构建’。这导致了一系列问题,比如 LLM 倾向于选择列表中的第一项。我随机化了列表,然后进行了三次调用,然后让另一个代理人评估并比较输出,最后我寄了一封信件到你奶奶那里,附带表格让她填写,以便在 4-9 个工作日内提供反馈。

TOO MANY AGENTS.
太多代理人。

Now instead I have JEV run through each game mechanic and instead say something like ‘does this game mechanic fit this card thematically?’ JEV comes back with a confidence, then after a few more steps the prompt that actually gets sent to the llm is already *much* more focused.
现在我改为让 JEV 逐一检查每个游戏机制,并询问‘这个机制是否符合卡牌的主题?’JEV 会返回置信度,随后经过几步,发送给 LLM 的提示词已经 *much* 更加聚焦。

This also allowed me to add many many more entries to the game mechanics list, while still keeping the prompt to the card designer digestible.
这也让我能够在保持卡牌设计者提示易于消化的同时,向游戏机制列表中添加更多条目。

👻 I hope you all have a fabulous Halloween! 👻 and, as always, thank you to everyone who has tried out Blank the Spire!
👻 祝你们万圣节玩得开心!👻 如常,感谢所有尝试过 Blank the Spire 的人!