Game Title: DogTerritory

Playable Link: https://dogterritory.ggtlabs.com/#play

App Store: https://apps.apple.com/app/id6817376870

Google Play: https://play.google.com/store/apps/details?id=guaguatu.com.DogTerritory

Platform: iOS / Android

描述

Hi everyone!
大家好!

I'm a solo indie developer, and I'd love to share my puzzle game, DogTerritory, and get some honest feedback from fellow puzzle lovers!
我是一名独立开发者,很乐意分享我的益智游戏 DogTerritory,期待得到谜题爱好者的真实反馈!

DogTerritory is a cozy, dog-themed logic puzzle game.
DogTerritory 是一款温馨的以狗为主题的逻辑拼图游戏。

The rules are simple:
规则很简单:

  • Place exactly one dog in each row.
  • 在每一行放置恰好一个狗。

  • Place exactly one dog in each column.

  • 在每一列放置恰好一个狗。

  • Place exactly one dog in each colored region.

  • 在每个彩色区域放置恰好一个狗。

  • No two dogs can touch, not even diagonally.

  • 两只狗不能相邻,即使是斜向也不行。

But there's a twist: every puzzle starts completely empty.
但有一个转折:每个拼图都从完全空白开始。

Unlike some similar puzzle games that give you a free starting piece, DogTerritory doesn't place the first dog for you.
与某些类似的拼图游戏不同,DogTerritory 不会为你放置第一只狗。

You have to figure out every placement yourself through logical deduction.
你需要通过逻辑推理自己完成所有放置。

You can also mark impossible cells with an X to eliminate options as you work toward the solution.
你也可以用 X 标记不可能的单元格,以便在求解过程中排除选项。

Another important part of the design is that there's no predetermined first move.
另一个重要的设计是 没有预定的第一步。

You can start wherever your reasoning leads you, as long as your placements satisfy the puzzle's constraints.
只要你的放置符合拼图的约束,你可以从任何让你推理的位置开始。

My goal was to create a puzzle experience where every move feels earned, rather than guided by the game.
我的目标是创造一种让每一步都感觉值得的拼图体验,而不是被游戏引导。

包含内容?

  • 300 levels, ranging from 4×4 to 12×12 grids
  • 300 关卡,网格范围从 4×4 到 12×12

  • Unique solutions for every puzzle

  • 每个拼图都有唯一解

  • Logic-based puzzles designed to be solvable without guessing

  • 基于逻辑的拼图,设计为无需猜测即可解决

  • Daily challenges for something new to solve

  • 每日挑战,提供新的解谜内容

  • 8 collectible dog breeds

  • 8 种可收集的狗种

  • Free to play on iOS, Android

  • 免费在 iOS、Android 上玩

我非常感谢您的反馈!

I'm especially curious about two things:
我特别想了解两点:

  1. Does starting with a completely empty board make the puzzle more satisfying, or does it make the early levels feel too intimidating?
    从完全空白的棋盘开始,拼图是否更有满足感,还是让早期关卡显得过于 intimidating(令人望而却步)?

  2. Is the tutorial clear enough for someone who's never played this kind of puzzle before?
    教程对于从未玩过这种拼图的人来说是否足够清晰?

  3. How does the difficulty feel? Is the difficulty progression well-balanced, or do some levels feel too easy, too hard, or frustrating?
    难度感觉如何?难度进展是否平衡,或是有些关卡过于容易、过于困难或令人沮丧?

Any other feedback on the difficulty curve, UI, or overall experience would also be incredibly helpful.
对难度曲线、UI 或整体体验的任何其他反馈都将大有帮助。

免费游玩状态

Free to Play Status:

[x] Free to play
[ ] Demo/Key available
[ ] Paid

[x] 免费游玩
[ ] Demo/Key 可用
[ ] 付费

参与

I'm the solo developer of DogTerritory, working alongside my AI assistants.
我是 DogTerritory 的唯一开发者,与我的 AI 助手一起工作。

Together, we designed the puzzle rules and levels, built the gameplay systems and UI, and brought the game to life.
我们共同设计了拼图规则和关卡,构建了游戏系统和 UI,并让游戏得以实现。