Game Title: Tank Duel
Playable Link: https://play.google.com/store/apps/details?id=com.alexwbaule.tankduel&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial
Platform: Android (Google Play)
Description:
Tank Duel 是一款小型 3D 坦克游戏,我很想听取经常玩手机游戏的人的反馈。它是 1 对 1 的战斗,在墙壁构成的迷宫中进行,视角是俯视。你驾驶红色坦克对抗蓝色坦克,蓝色坦克可以是 AI 或在线好友。子弹会弹 off 墙壁,所以你可以在转弯时利用弹道击中看不见的对手。你也可以因自己子弹的回弹击中自己,这在我发生的次数比我愿意承认的要多。
每局生成新地图,无法记忆布局。离线游玩。回合短暂,大部分动作在近距离且混乱。这个片段展示了 15 秒的连续,包含 3 次击杀和 1 次死亡,体现节奏:https://youtu.be/f6PbWWHt_Mg
What I'd like feedback on:
- Controls: Do they feel right on a phone? Is aiming and shooting while moving too fiddly?
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控制: 在手机上手感如何?瞄准和射击时移动是否太笨拙?
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AI opponent: Is it too easy, too hard, or predictable? Does it feel like it's cheating or playing fair?
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AI 对手: 它是否过于容易、过于困难或可预测?它感觉像在作弊还是公平?
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Ricochets: Are they readable? Can you tell where a shell will go, or does it feel random?
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弹道反弹: 子弹的反弹是否可读?你能判断子弹会去向,还是感觉随机?
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Map generation: Did you get any maps that felt unfair, too open, or too cramped?
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地图生成: 你得到过任何感觉不公平、过于开阔或过于拥挤的地图吗?
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Online play with a friend: If you tried it, how was the connection and the setup?
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在线与好友对战: 如果你尝试过,连接情况和设置如何?
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Anything that made you quit early.
- 让你早早放弃的因素有哪些。
I'm also happy to hear about bugs and device-specific problems. Please mention your phone model if something looks or runs badly.
More info: tuxviper.com.br/tankduel
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I'm the developer of Tank Duel.
参与: 我是 Tank Duel 的开发者。
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