我正在尝试在 iOS 上做一些不同的事情。

为我的游戏 R-01,我想做一次 iOS 发布。在想像这次会是什么样子的过程中,我意识到为了实现这点我会牺牲很多。控制方式根本无法很好地对应。然后我想,也许可以做一个更精简的游戏版本,但那又失去了我对游戏的感觉。当我思考该怎么做时,我意识到我游戏中的生物不需要太多控制。它们只是小小的混乱机器……可以在 iOS 上实现。

所以我花了几周时间自动化玩家的角色。当我让它变得足够真实以让人觉得有趣后,我开始尝试作为生物进行游玩。第一次试玩非常有趣,我知道我找到了好东西。幸好我使用 Godot 4.7,导出到 iOS 很容易。很高兴宣布,我的 3 款 iOS 版本中的第一款已获批准。这 3 款都来自游戏中不同类型生物的视角,且都有玩家角色模拟游戏过程。足够随机,感觉不像是脚本化,自动玩家会根据你的行动作出反应。

The game is totally free and it's called R-01: Thom Edition on IOS. Here's the link: https://apps.apple.com/us/app/r-01-thom-edition/id6821138247 Your job is to play the Thom character. That character is.. honestly, just rude. It creates chaos. It breaks things. It hates all the other creatures in the game, and they hate it.

The iOS version is nowhere near the full game. My goal was to just make something fun you can jump in and out of. You start the game inside of a pre-built base, and your job is to create chaos and play against R-01. By making it free, people can try it out and get a feel for my actual game. If they like it, there's a Wishlist button on the front screen. If they don't, no harm no foul - it's free.

The other 2 versions are for different creatures (one is angry, the other is passive and fun). I'm still waiting for Apple to approve them. The other huge bonus about doing this is it made me rethink about how these creatures react in the game. I ended up adding abilities to make the game more fun from their perspective. Those abilities were then added to the creature's behavior in my main game as well.

My full game, R-01, is still under Playtest on Steam. You can find it at https://store.steampowered.com/app/5315690/R01_A_Space_Survival_Adventure/. This was a fun distraction while I worked through Playtest bugs on my actual game.

Lots of folks try to make money off of iOS. I don't think I can compete there, but I can try to get exposure for my main game from it.