您好,
我正在尝试创建我的第一个简单的RPG游戏,但我遇到了一个问题:角色在走路时会在墙壁上抖动。
以下是我的步骤事件代码:
right_key = keyboard_check(vk_right);
left_key = keyboard_check(vk_left);
up_key = keyboard_check(vk_up);
down_key = keyboard_check(vk_down);
xspd = (right_key - left_key) * move_spd;
yspd = (down_key - up_key) * move_spd;
if place_meeting( x + xspd, y, obj_wall ) == true
{
xspd = 0;
}
if place_meeting( x, y + yspd, obj_wall ) == true
{
yspd = 0;
}
x += xspd;
y += yspd;
if ( xspd !=0 or yspd !=0 )
{
if (yspd > 0){ sprite_index = spr_player_down;
}
else if (yspd < 0){ sprite_index = spr_player_up;
}
else if (xspd <0){ sprite_index = spr_player_left;
}
else { sprite_index = spr_player_right;
}
}
else{ sprite_index = spr_player_idle;
}
我会很感谢您的帮助!
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