using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;

public enum type_mana
{
    air_mana,
    eau_mana,
    feu_mana,
    terre_mana
}

public class ResourceDisplay : MonoBehaviour
{
    [SerializeField] private type_mana type_mana;
    [SerializeField] private playerStat player;
    private TextMeshProUGUI text;
    [SerializeField] private Image image;

    private void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerStat>();
        text = GetComponentInChildren<TextMeshProUGUI>();
    }

    private void Update()
    {
        switch (type_mana)
        {
            case type_mana.air_mana:
                text.text = player.air_mana.ToString();
                image.fillAmount = player.air_mana / player.max_mana;
                break;
            case type_mana.eau_mana:
                text.text = player.eau_mana.ToString();
                image.fillAmount = player.eau_mana / player.max_mana;
                break;
            case type_mana.feu_mana:
                text.text = player.feu_mana.ToString();
                image.fillAmount = player.feu_mana / player.max_mana;
                break;
            case type_mana.terre_mana:
                text.text = player.terre_mana.ToString();
                image.fillAmount = player.terre_mana / player.max_mana;
                break;
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playerStat : MonoBehaviour
{
    public float air_mana { get; set; }
    public float eau_mana { get; set; }
    public float feu_mana { get; set; }
    public float terre_mana { get; set; }
    public float max_mana { get; set; }
}