//STEP事件:
if (place_meeting(x, y, obj_player) && keyboard_check_pressed(ord("Z")) && !instance_exists(obj_textbox_II) && obj_player.facedir = face) {
var instantiated = instance_create_depth(0, 0, -999, obj_textbox_II);
instantiated.text = text;
clicked++;
}
//CREATE事件:
text[0] = "希望没有人要读这个 ;P";
face = 3;
clicked = 0;
测试物体的创建代码:
if (clicked = 0) {
text[0] = "从这里看起来不错,呵呵?";
text[1] = clicked;
}
if (clicked >= 1) {
text[0] = "嗨";
text[1] = ":P";
}
face = 1;
如果你知道为什么“clicked”变量没有增加,请告诉我。
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