// 创建事件:
character_name = "罗温";
character_job = "战士";
statpoints = 100;
vigor = 10;
strength = 10;
dexterity = 10;
toughness = 10;
magic = 10;
confidence = 10;
tech = 10;
isNameINPUT = false;
iconLoc = 0;
nameYLoc = (x + 144);
vigorYLoc = (nameYLoc + 144);
strYLoc = (vigorYLoc + 48);
dexYLoc = (strYLoc + 48);
toughYLoc = (dexYLoc + 48);
magicYLoc = (toughYLoc + 48);
confYLoc = (magicYLoc + 48);
techYLoc = (confYLoc + 48);
jobYLoc = (techYLoc + 48);
whereisthefuckingicon = y;
// 绘制事件:
draw_self();
draw_set_font(fnt_everything);
draw_set_halign(fa_left);
draw_set_valign(fa_middle);
draw_sprite(spr_creator_icon_sprite, 0, x, whereisthefuckingicon);
draw_text(x, nameYLoc, character_name);
draw_text(x, vigorYLoc, string(statpoints) + " > " + string(vigor));
draw_text(x, strYLoc, string(statpoints) + " > " + string(strength));
draw_text(x, dexYLoc, string(statpoints) + " > " + string(dexterity));
draw_text(x, toughYLoc, string(statpoints) + " > " + string(toughness));
draw_text(x, magicYLoc, string(statpoints) + " > " + string(magic));
draw_text(x, confYLoc, string(statpoints) + " > " + string(confidence));
draw_text(x, jobYLoc, "< " + character_job + " >");
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