希望我只是被误导了
创建事件:
movedir = 0;
movespeed = 2;
xspd = 0;
yspd = 0;
grav = 0.275;
termvel = 4; //终止速度,限制落地速度
jspd = -3.15; //跳跃速度
步骤事件:
// grav、termvel 和 jspd 变量还未使用,因为我甚至不知道如何让角色在 X 轴上行走
rightkey = keyboard_check(vk_right);
leftkey = keyboard_check(vk_left);
upkey = keyboard_check(vk_up);
movedir = rightkey - leftkey;
xspd = movedir * movespeed;
var _subpixel = 0.5 //我们可以接近多少像素才会碰撞?
if place_meeting(x + xspd, y, oCollision)
{
//靠近碰撞
var _pixelcheck = _subpixel * sign(xspd);
while !place_meeting(x+_pixelcheck,y,oCollision)
{ x += _pixelcheck;}
xspd = 0;
}
x += xspd;
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